HOSOI Koichi

J-GLOBAL         Last updated: Nov 19, 2016 at 02:55
 
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Name
HOSOI Koichi
Affiliation
Ritsumeikan University
Section
College of Image Arts and Sciences, Department of Image Arts and Sciences
Job title
Professor
Degree
Doctor of Philosophy in Business Administration(Ritsumeikan University), Master of Business Administration(Ritsumeikan University)
Other affiliation
Ritsumeikan UniversityRitsumeikan UniversityRitsumeikan UniversityRitsumeikan University

Research Areas

 
 

Academic & Professional Experience

 
Apr 2016
   
 
Director, Art Research Center, Ritsumeikan University
 
Apr 2007
   
 
Professor, College of Image Arts and Sciences, Ritsumeikan University
 
Aug 2016
 - 
Aug 2016
Visiting Researcher, Universität Leipzig
 
Jul 2012
 - 
Sep 2012
Visiting Researcher, University of Alberta
 
Apr 2001
 - 
Mar 2007
Professor, College of Policy Sciences, Ritsumeikan University
 

Education

 
 
 - 
1982
Faculty of Management, Ritsumeikan University
 
 
 - 
1987
"Graduate School, Division of Administration", Ritsumeikan University
 

Committee Memberships

 
Apr 2016
   
 
DiGRA JAPAN  Executive Director / Vice-President
 
Jun 2014
   
 
Foundation for the Fusion of Science and Technology  Director
 
Dec 2010
 - 
Mar 2016
DiGRA JAPAN  Executive Director / President
 
Apr 2010
   
 
The Consortium for Information Society in Kyoto  Director of Cross-Media Section
 
Apr 2009
   
 
Game Amusement Society  Councilor
 

Awards & Honors

 
Feb 2016
Prize from Digital Game Research Association JAPAN 2015, Digital Game Research Association JAPAN
 

Published Papers

 
京都の染織文化の継承と革新〜次世代情報技術を用いた染織ビジネスのブランド化
細井浩一
『京染と精練染色』   67(1) 1-7   Jun 2016
The Progress and Problems of the Research Mapping Project for Game Studies
Shinji MATSUNAGA, Akito INOUE, Kazufumi FUKUDA, Koichi HOSOI
The Proceedings of Digital Games Research Association JAPAN 2016   255-259   Mar 2016
The Analysis of the Naming of Console Game title from the Perspective of Marketing
Kazufumi FUKUDA, Akito INOUE, Ryo UKI, Juhyung SHIN, Shunsuke Mukae and Koichi HOSOI
The Proceedings of Digital Games Research Association JAPAN 2016   192-194   Mar 2016
Considering videogame company's rationality from correlation between CERO rating and sales result
Akin INOUEⅰ, Kazufumi Fukudaⅰ, Ryo Uki,Shin Juhyung, Shunsuke Mukaeand and Koichi HOSOI
The Proceedings of Digital Games Research Association JAPAN 2016   177-182   Mar 2016
Constructing Collaborative Serious Games for Cross-Cultural Learning in a 3D Metaverse
Mitsuyuki INABA, Michiru TAMAI, Kenji KITAMURA, Ruck THAWONMAS, Koichi HOSOI, Akinori NAKAMURA, Masayuki UEMURA
Proceedings of Replaying Japan Again: 3rd International Japan Game Studies Conference 2015   84-85   May 2015

Books etc

 
The Life and Times of the Nintendo Famicom: The Birth of TV Games
Masayuki Uemura, Akinori Nakamura
NTT出版   Jul 2013   ISBN:978-4-7571-7046-9
Theories and facts of Corporate Power
Dobunkan Shuppan CO., Ltd.   Apr 2006   ISBN:978-4495375218
GAMING, SIMULATIONS AND SOCIETY: RESEARCH SCOPE AND PERSPECTIVE
Shiratori, R.; Arai, K.; Kato, F. (Eds.)
Springer   Oct 2004   ISBN:978-4-431-22308-5
Digital Humanities Research and Web Technology
Akinori Nakamura, Masayuki Uemura, Kazufumi Fukuda, Shin Ohno, Michiru Tamai, Mitsuyuki Inaba, Ruck Thawonmas, Keisuke Asada, Takashi Obana, Shinya Saito, Kingkarn Sookhanaphibarn
Nakanishiya Publishing   Mar 2012   ISBN:978-4-7795-0583-6
アーカイブ立国宣言
福井健策・吉見俊哉(監修)、青柳正規・御厨貴・他著
ポット出版   Nov 2014   ISBN:978-4-7808-0213-9

Conference Activities & Talks

 
Show traditional crafts up to the market of creative industries: on the digital archives of traditional crafts in the Metaverse and it social enhancement
The 54th Annual Meeting, The Society for Industrial Studies, Japan   12 Jun 2016   
Acceptance and Social Impacts of Video Games: On the Case of Famicom
Kyoto Game Conference 2016   17 Mar 2016   
The Progress and Problems of the Research Mapping Project for Game Studies
Digital Game Research Association Japan 2016   28 Feb 2016   
The Analysis of the Naming of Console Game title from the Perspective of Marketing
Digital Game Research Association Japan 2016   28 Feb 2016   
Considering videogame company's rationality from correlation between CERO rating and sales result
Digital Game Research Association Japan 2016   28 Feb 2016   

Teaching Experience

 

Works

 
Ginza Shunga Exhibition
Artistic Activity   Sep 2015 - Dec 2015
多色摺木版画の版木—彫摺の技法(仮想空間展示)
Architectural Works   Mar 2015
コンテンツ循環による地域とものづくりの再創造
The Others   Feb 2015 - Feb 2015
豊郷小学校旧校舎群の建築前後の記録フィルム(昭和11年〜12年)の検証と復元
The Others   Oct 2014 - Dec 2015
春画を見る、艶本を読む(仮想空間展示)
Architectural Works   Mar 2014

Research Grants & Projects

 
テレビゲームのデジタルアーカイブ対象となる作品等の情報収集およびデジタルアーカイブの基盤となるデータベース等の整備
文化庁「平成24年度メディア芸術デジタルアーカイブ事業」(ゲーム分野)
Project Year: 2012 - 2012
重点プロジェクト「ホワイトスペースを活用した文化コンテンツの放送-通信連携型ハイブリッド・プラットフォーム」
衣笠総合研究機構 研究所重点研究プログラム(アート・リサーチセンター)
Project Year: 2011 - 2011
ホワイトスペース特区を活用したエリアワンセグ放送によるキャンパス防災の実証的取組
東日本大震災 復興のための『私たちの提案』(立命館大学)
Project Year: 2011 - 2011
産学公連携によるKYOTO STREET FASHION の可能性と事業化について
京都産学公連携機構「文理融合・文系産学連携促進事業」
Project Year: 2010 - 2010
ゲームアーカイブの構築と運用に関する総合研究
(財)中山隼雄科学技術文化財団研究開発助成
Project Year: 2006 - 2007