論文

査読有り
1998年

Interactive movie system with multi-person participation and anytime interaction capabilities

Proceedings of the 6th ACM International Conference on Multimedia, MULTIMEDIA 1998
  • Ryohei Nakatsu
  • ,
  • Naoko Tosa
  • ,
  • Takeshi Ochi

開始ページ
129
終了ページ
137
記述言語
英語
掲載種別
研究論文(国際会議プロシーディングス)
DOI
10.1145/290747.290764
出版者・発行元
Association for Computing Machinery

Interactive movies, in which interaction capabilities are introduced into movies, is considered to be a new type of media that integrates various media, including telecommunications, movies, and video games. In interactive movies, people enter cyberspace and enjoy the development of a story there by interacting with the characters in the story. In this paper, we first explain the concept of interactive movies using examples of movies developed on a prototype system, then describe techniques for improving the interactivity. The current system incorporates two significant improvements for multimedia interactivity: the introduction of interaction at any time and two-person participation through the use of network communications. The software and hardware configurations of the system are briefly summarized. The paper concludes with an example of an interactive story installed in this system and briefly describes the interaction between the participants and the system. © 1998 ACM.

リンク情報
DOI
https://doi.org/10.1145/290747.290764
ID情報
  • DOI : 10.1145/290747.290764
  • SCOPUS ID : 84905868612

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