Papers

Peer-reviewed
Jan, 2010

Wavelet-Texture Method: Appearance Compression by Polarization, Parametric Reflection Model, and Daubechies Wavelet

INTERNATIONAL JOURNAL OF COMPUTER VISION
  • Daisuke Miyazaki
  • ,
  • Takushi Shibata
  • ,
  • Katsushi Ikeuchi

Volume
86
Number
2-3
First page
171
Last page
191
Language
English
Publishing type
Research paper (scientific journal)
DOI
10.1007/s11263-009-0244-y
Publisher
SPRINGER

In order to create a photorealistic Virtual Reality model, we have to record the appearance of the object from different directions under different illuminations. In this paper, we propose a method that renders photorealistic images from a small amount of data. First, we separate the images of the object into a diffuse reflection component and a specular reflection component by using linear polarizers. Then, we estimate the parameters of the reflection model for each component. Finally, we compress the difference between the input images and the rendered images by using wavelet transform. At the rendering stage, we first calculate the diffuse and specular reflection images from the reflection parameters, then add the difference decompressed by inverse wavelet transform into the calculated reflection images, and finally obtain the photorealistic image of the object.

Link information
DOI
https://doi.org/10.1007/s11263-009-0244-y
Web of Science
https://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcAuth=JSTA_CEL&SrcApp=J_Gate_JST&DestLinkType=FullRecord&KeyUT=WOS:000272903200005&DestApp=WOS_CPL
ID information
  • DOI : 10.1007/s11263-009-0244-y
  • ISSN : 0920-5691
  • eISSN : 1573-1405
  • Web of Science ID : WOS:000272903200005

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