論文

査読有り
2014年4月9日

"Scritter" to "1p2×3d": Application development using multiplex hiding imaging technology

ACM International Conference Proceeding Series
  • Yannick Littfass
  • ,
  • Yukua Koide
  • ,
  • Hisataka Suzuki
  • ,
  • Akihiko Shirai

2014-
記述言語
英語
掲載種別
研究論文(国際会議プロシーディングス)
DOI
10.1145/2617841.2620709
出版者・発行元
Association for Computing Machinery

In this paper, we establish a roadmap of Scritter, a promising multiplex hidden imaging technology enabling multiple users to watch different contents on the same display at the same time. After explaining how we adapted Scritter to current home display technologies, we present the major applications developed in order to promote the multiplex hidden imaging technique to the public and content creators. We then introduce a plug-in designed for the Unity3D Game Engine to help content creators and artist get more easily involved in the search for innovative content using multiplex hidden imaging. We eventually review the potential applications we explored so far, and suggest new fields of investigation where the Scritter series could add a significant value regarding entertainment, social experiences, and utility.

リンク情報
DOI
https://doi.org/10.1145/2617841.2620709
ID情報
  • DOI : 10.1145/2617841.2620709
  • SCOPUS ID : 84940054401

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