MISC

2021年7月31日

The Development Process, Scale and Scope of Console Game Industry in Japan: Through Analysis of a Multiple Connected Dataset

TDB-CAREE Discussion Paper Series ; No. E-2021-03
  • 原泰史
  • ,
  • 黄巍
  • ,
  • 福田一史
  • ,
  • 生稲史彦

記述言語
英語
掲載種別
速報,短報,研究ノート等(大学,研究機関紀要)
出版者・発行元
一橋大学経済学研究科 帝国データバンク企業・経済高度実証研究センター

How has the Japanese game industry developed? What impact have the changes in game hardware and the emergence of smartphones had on the game industry? There have been several studies addressing this question. Most existing studies, however, have primarily relied on qualitative research methods, based on surveys and interviews of respondents. In contrast, this study tackles the same question with a data science approach. Based on the dataset we developed, we verified existing findings about the size and scope of the industry (Console Game Industry) and discovered new ones. In terms of the number of companies involved in the industry, the 2000s represented the largest number.

リンク情報
URL
https://hdl.handle.net/10086/71963

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