Tomoki KAJINAMI

J-GLOBAL         Last updated: Jul 23, 2019 at 23:52
 
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Name
Tomoki KAJINAMI
E-mail
t.kajinamigmail.com
Affiliation
Bunkyo University
Section
Faculty of Information & Comunications Department of Information Systems

Research Areas

 
 

Published Papers

 
梶並 知記, 長谷川 和也
情報処理学会論文誌デジタルコンテンツ(DCON)   6(1) 17-27   Feb 2018   [Refereed]
本稿では,対戦型格闘ゲームの初心者観戦者を対象とした,試合の観戦支援システムを提案する.対戦型格闘ゲームは,プレイヤが格闘家を模したキャラクタを操作し,対戦相手のプレイヤが操作するキャラクタと闘うゲームであり,近年国際的な競技会も開催されているデジタルゲーム競技(e-Sports)のジャンルの一種である.従来研究で,キャラクタの相対位置や,ゲームフィールド上の絶対位置がプレイヤの意思決定に及ぼす影響について考察されている.本稿ではゲームキャラクタの相対位置や絶対位置に基づき,対戦型格闘ゲー...
梶並 知記, 松村 瞬, 辻 裕之
情報処理学会論文誌   58(11) 1747-1755   Nov 2017   [Refereed]
本稿では,テトリス®のプレイにおける,HOLD機能の使用傾向について4つの観点から分析した結果を報告する.テトリス®は,盤面に上方から落下してくる4つの正方形を組み合わせたテトリミノと呼ばれる7種類のブロックを用いてプレイするパズルゲームである.プレイヤは,落下中のテトリミノに回転操作を加えて横1ライン隙間なく埋め,そのラインを消す.テトリス®には,落下中のテトリミノを,後で使うために一時的に保持するHOLD機能を備えている.従来,テトリス®を対象にした研究には,AIを用いた自動プレイに関...
梶並 知記, 平田 優人, 辻 裕之
情報処理学会論文誌   57(12) 2811-2818   Dec 2016   [Refereed]
本稿では,ユーザのスマートフォン継続使用意欲を減少させることを目的とし,スマートフォンからアクセスしたコンテンツ利用中のユーザに対して,強制的に文字入力させる手法と,強制的にコンテンツ閲覧を待機させる手法の有効性を検証する.本研究の長期的な目的は,社会問題となっている,若年層のスマートフォン依存症の抑制である.本研究の特徴的なコンセプトは,ユーザ自身のスマートフォン使用意欲を減少させることである.スマートフォンの使用時間に制限をかけて制限時間経過後にスマートフォンをシャットダウンしたり,中...
市村 哲, 梶並 知記, 平野 洋行
情報処理学会論文誌   54(12) 2518-2527   Dec 2013
プログラミング授業は大学や専門学校等の情報系学科では必須科目となっているが,大学で初めて習う学生の多くはプログラミングに対する苦手意識が強い.そこで本研究では,プログラミング初学者がかかえる問題を早期に発見できるプログラミング学習支援システムを構築し,実際の演習授業で運用を試みた.つまずいている学生の早期発見と,多くの学生が共通にかかえる問題の発見を可能にすることが本研究の目的である.本研究の目的を達成するために,Webブラウザ上で動作するプログラミング演習支援システムを構築し,学生の操作...
Tomoki Kajinami, Yasufumi Takama
Transactions of Information Processing Society of Japan   52(11) 3052-3064   Nov 2011   [Refereed]
Recently, we usually make decision through gathering and analyzing information from the Web. A keyword map is a kind of information analysis interfaces for supporting information analysis for decision making, arranges keywords as information objec...
KAJINAMI Tomoki, TAKAMA Yasufumi
Joho Chishiki Gakkaishi   20(3) 277-292   Oct 2010
This paper proposes the integration of Keyword Map (an interactive information visualization tool) and an agent-based system architecture for supporting exploratory searches. Keyword Map can be used for analyzing data from various perspectives. A ...
KAJINAMI Tomoki, MAKIHARA Takashi, OGASAWARA Toshiyuki, TAKAMA Yasufumi
Journal of Japan Society for Fuzzy Theory and Intelligent Informatics   21(6) 1067-1077   Dec 2009
This paper proposes a keyword map equipped with a relevance balance controller for supporting data analysis according to compensatory/non-compensatory decision making strategy. A keyword map has been proposed as general-purpose interactive graph v...
Takama Yasufumi, Matsumura Akio, Kajinami Tomoki
NEW GENERATION COMPUTING   26(1) 23-38   Jan 2008   [Refereed]
KAJINAMI TOMOKI, TAKAMA YASUFUMI
Transactions of Information Processing Society of Japan   48(3) 1176-1185   Mar 2007
The keyword map, has been studied for visualizing relationships among a number of keywords by a graph drawing method. Although the system is equipped with interactive features, it has not considered positively the reflection of user's intention in...
KAJINAMI Tomoki, YAMAGUCHI Toru, TAKAMA Yasufumi
計測自動制御学会論文集   42(4) 319-326   Apr 2006

Misc

 
Ryohei Oda, Yuto Mizumatsu, Tomoki Kajinami
SIGGRAPH Asia 2018 Posters, SA 2018      Dec 2018   [Refereed]
Copyright is held by the owner/author(s). In this paper, we propose an interface to support post-match play-by-play analysis of a hand-to-hand fighting game based on the two players' eye movements. In the domain of e-Sports, the "fighting game" ge...
Yuto Mizumatsu, Ryohei Oda, Tomoki Kajinami
2018 IEEE 7th Global Conference on Consumer Electronics, GCCE 2018   367-368   Oct 2018   [Refereed]
© 2018 IEEE. This paper proposes a method to elucidate the viewing tendencies of e-Sports, i.e., organized video game competition, game players as based on defined layout patterns of game user interfaces. The basic game interface layout varies acc...
Tomoki Kajinami, Kazuya Hasegawa
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   10507 LNCS 435-438   2017   [Refereed]
© IFIP International Federation for Information Processing 2017 Published by Springer International Publishing AG 2017. All Rights Reserved. This study proposes a watching support system for a beginner watcher of fighting games. The fighting games...
竹渕 瑛一, 梶並 知記, 徳弘 一路, 速水 治夫
電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   116(246) 89-93   Oct 2016
Tomoki Kajinami, Yuuto Hirata, Hiroyuki Tsuji
2015 IEEE 4th Global Conference on Consumer Electronics, GCCE 2015   434-435   Oct 2015   [Refereed]
© 2015 IEEE. This paper considers a method for restricting the use of a smartphone based on forced character entry. The long-range goal of this research is to suppress mobile phone addiction. Previous methods to achieve this goal have generally be...
Shota Ikegami, Arata Ishizaki, Takatomo Yamabe, Shnji Kitagami, Tomoki Kajinami, Ryozo Kiyohara
IPSJ SIG Notes   CDS9-1(1) 1-7   Jan 2014
Recently, a lot of types of car navigation systems are shipped for the world-wide markets. However, car navigation systems which have communication functions by cellular network are not widely spread. Though these types of car navigation systems c...
Kajinami Tomoki, Takama Yasufumi
情報科学技術フォーラム講演論文集   9(3) 483-484   Aug 2010
Tomoki Kajinami, Yasufumi Takama
2010 World Automation Congress, WAC 2010      Dec 2010
This paper proposes a user's conception accelerator which supports making user's conception for data analysis in decision making. This paper introduces proposed system to an interactive information visualization system keyword map. The keyword map...
梶並 知記, 槇原 崇, 小笠原 敏之
ファジィシステムシンポジウム講演論文集   G-R08    Jul 2009   [Refereed]
Interactive Visualization System for Decision Making Support in Online Shopping
Kajinami Tomoki, Makihara Takashi, Takama Yasufumi
NEW FRONTIERS IN APPLIED DATA MINING   5433 193-202   2009   [Refereed]
Proposal of relevance feedback based on interactive keyword map
Takama Yasufumi, Kajinami Tomoki
NEW FRONTIERS IN ARTIFICIAL INTELLIGENCE   3609 507-+   2007   [Refereed]
Yasufumi Takama, Tomoki Kajinami, Akio Matsumura
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   3614 LNAI 1208-1215   Jan 2006
In this paper, keyword map-based relevance feedback is applied to interactive Blog search. There exists vast amount of information in the Web, from which users usually gather information without definite information needs. In particular, when expl...
Takama Yasufumi, Matsumura Akio, Kajinami Tomoki
2006 IEEE/WIC/ACM INTERNATIONAL CONFERENCE ON WEB INTELLIGENCE AND INTELLIGENT AGENT TECHNOLOGY, WORKSHOPS PROCEEDINGS   413-+   2006   [Refereed]
Examination of arrangement support functions for emphasizing user's intentions on keyword map
2006 9TH INTERNATIONAL CONFERENCE ON CONTROL, AUTOMATION, ROBOTICS AND VISION, VOLS 1- 5   2053-+   2006   [Refereed]
KAJINAMI Tomoki, YAMAGUCHI Toru, TAKAMA Yasufumi
Transactions of the Society of Instrument and Control Engineers   42(4) 319-326   2006
We can access huge information by using PC connected to the Internet, from home, office and elsewhere. However, it is difficult for us to look for necessary information from vast number of typical Web sites. In such a situation, an interactive sea...
T. Kajinami, A. Matsumura, Y. Takama
Proceedings of the SICE Annual Conference   2315-2320   Dec 2005
A method for extracting multiple keyword clusters from keyword map is proposed for applying keyword map-based relevance feedback to Blog search. There exists vast amount of information in the web, from which users usually gather information withou...
Yasufumi Takama, Tomoki Kajinami, Akio Matsumura
Proceedings of the 2005 International Conference on Active Media Technology, AMT 2005   2005 112-115   Dec 2005
There exists vast amount of information in the Web, from which users usually gather information without definite information needs. The relevance feedback techniques have been studied in the field of document retrieval, aiming to generate appropri...
Yasufumi Takama, Tomoki Kajinami, Akio Matsumura
Lecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science)   3614 1208-1215   Oct 2005
In this paper, keyword map-based relevance feedback is applied to interactive Blog search. There exists vast amount of information in the Web, from which users usually gather information without definite information needs. In particular, when expl...
梶並 知記, 松村 明朗, 高間 康史
ファジィシステムシンポジウム講演論文集   21 97-100   Sep 2005
Yasufumi Takama, Tomoki Kajinami
2004 8th International Conference on Control, Automation, Robotics and Vision (ICARCV)   3 1814-1819   Dec 2004
The relevance feedback based on a keyword map is proposed so that a Web interface can be more interactive. There exists vast amount of information in the Web, from which users usually gather information without definite information needs. Therefor...