Kazunori Terada

J-GLOBAL         Last updated: Jul 2, 2019 at 02:42
 
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Name
Kazunori Terada
Affiliation
Gifu University
Research funding number
30345798

Research Areas

 
 

Education

 
Apr 1995
 - 
Mar 1997
NARA Institute of Science and Technology
 

Published Papers

 
Hidekazu Fukai,Kazunori Terada,Manabu Hamaguchi
Human Interface and the Management of Information. Interaction, Visualization, and Analytics - 20th International Conference, HIMI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I   185-193   2018   [Refereed]
Giannopulu Irini, Terada Kazunori, Watanabe Tomio
JOURNAL OF EXPERIMENTAL & THEORETICAL ARTIFICIAL INTELLIGENCE   30(5) 603-613   2018   [Refereed]
Terada Kazunori, Takeuchi Chikara
Frontiers in Psychology (Web)   8 724   May 2017   [Refereed]
Eitetsu Ishikawa,Kazunori Terada
Proceedings of the 5th International Conference on Human Agent Interaction, HAI 2017, Bielefeld, Germany, October 17 - 20, 2017   501-504   2017   [Refereed]
Kayukawa Yuki, Takahashi Yasutake, Tsujimoto Takuya, Terada Kazunori, Inoue Hiroyuki
IEEE Conference Proceedings   2017(FUZZ-IEEE) 1‐6   2017
Terada Kazunori, Yamada Seiji, Yamada Seiji
Frontiers in Psychology (Web)   8 1071   2017
Inaba Taiki, Terada Kazunori, Fukai Hidekazu
IEEE Conference Proceedings   2016(RO-MAN) 1162‐1167-1167   2016   [Refereed]
Kazunori Terada,Seiji Yamada,Kazuyuki Takahashi
Proceedings of the Fourth International Conference on Human Agent Interaction, HAI 2016, Biopolis, Singapore, October 4-7, 2016   277-280   2016   [Refereed]
Kuroda Takuya, Yamada Seiji, Terada Kazunori
Transactions of the Japanese Society for Artificial Intelligence   0(0)    2016   [Refereed]
Applications of product recommendation virtual agents (PRVAs) for online shopping are increasing, and various studies on how to design effective PRVAs to users buying motivation have been done. In this paper, we try to analyze recommendation effec...
TESHI HIROMU, TERADA KAZUNORI, ITO AKIRA
ヒューマンインタフェース学会論文誌(CD-ROM)   17(1月4日) 445-456   Feb 2015   [Refereed]
Yuto Imamura,Kazunori Terada,Hideyuki Takahashi
Proceedings of the 3rd International Conference on Human-Agent Interaction, HAI 2015, Daegu, Kyungpook, Republic of Korea, October 21-24, 2015   65-72   2015   [Refereed]
Keisuke Nonomura, Kazunori Terada, Akira Ito, Seiji Yamada, Seiji Yamada
Proceedings - IEEE International Workshop on Robot and Human Interactive Communication   2015-November 95-100   2015   [Refereed]
© 2015 IEEE. Human-interactive robots are assessed according to various factors, such as behavior, appearance, and quality of interaction. In the present study, we investigated the hypothesis that impressions of an unattractive robot will be impro...
Kazunori Terada, Liang Jing, Seiji Yamada
Conference on Human Factors in Computing Systems - Proceedings   18 929-934   2015   [Refereed]
Although product recommendation virtual agents (PRVAs) are used in a large number of online shopping websites, the optimal types of agents in this context remain unclear. In the present study, we tested whether agent appearance affects people's bu...
Hideyuki Takahashi, Hideyuki Takahashi, Hideyuki Takahashi, Kazunori Terada, Tomoyo Morita, Tomoyo Morita, Shinsuke Suzuki, Shinsuke Suzuki, Tomoki Haji, Tomoki Haji, Hideki Kozima, Masahiro Yoshikawa, Yoshio Matsumoto, Takashi Omori, Minoru Asada, Eiichi Naito, Eiichi Naito
Cortex   58 289-300   Sep 2014   [Refereed]
? 2014 The Authors. Internal (neuronal) representations in the brain are modified by our experiences, and this phenomenon is not unique to sensory and motor systems. Here, we show that different impressions obtained through social interaction with...
Takakazu Mizuki, Akira Ito, Kazunori Terada
HAI 2014 - Proceedings of the 2nd International Conference on Human-Agent Interaction   109-112   Jan 2014
We investigated how people communicate in a situation where there is no shared languages among them. We designed "image sharing game", in which players must cooperate to solve it. The only communication media available for the players is the excha...
TERADA Kazunori, FUKAI Hidekazu, TAKEUCHI Ryousuke, ITO Akira
The IEICE transactions on information and systems (Japanese edetion)   96(5) 1374-1382   May 2013   [Refereed]
生物性と意図性は人間らしさ知覚の要素と考えられているが両者の違いや関係性は明らかにされていない.本研究では,振舞い予測という新たな観点から両者の違いを明らかにすることを目的として実験を行った.実験ではまず,金魚の振舞いの自己回帰モデルによるモデル化を行い,速度変化と角度変化のパラメータを操作することで質点の運動の動画を複数作成した.作成した動画を実験参加者に提示し,ペンタブレットを用いて追跡させることで,振舞いの予測可能性を客観的に定量化した.動画に対する生物性・意図性の評定値と予測可能性...
Terada Kazunori, Yamada Seiji, Komatsu Takanori, Kobayashi Kazuki, Funakoshi Kotaro, Nakano Mikio, Ito Akira
Transactions of the Japanese Society for Artificial Intelligence   28(3) 311-319   May 2013   [Refereed]
In this paper, h-ASE(hesitation-based Artificial Subtle Expression) as a novel implementation of ASE is described, in which a robot expresses confidence in its advice to a human. Confidence in advice is one of robot's useful internal states, and i...
人を動かすHAIデザインの認知的アプローチ
28(2) 256-263   Feb 2013
インタラクションのミニマムデザイン
15(1) 1-14   Feb 2013
Akira Ito, Yuki Goto, Kazunori Terada
Proceedings - IEEE International Workshop on Robot and Human Interactive Communication   209-214   Sep 2012
We investigated how humans establish communication in a novel environment using an artificial cooperative task. Subjects are asked to solve a kind of 8-puzzle game cooperatively. One subject (director) can see the design of the puzzle and instruct...
Kazunori Terada, Atsushi Yamauchi, Akira Ito
Proceedings - IEEE International Workshop on Robot and Human Interactive Communication   314-321   Sep 2012
We propose a novel method of expressing emotions for a robot by dynamically changing the color luminosity of its body. To identify color and dynamic parameters for representing emotions, we asked subjects to select hue values and frequencies and w...
Terada Kazunori, Yamada Seiji, Ito Akira
Transactions of the Japanese Society for Artificial Intelligence   27(2) 73-81   May 2012   [Refereed]
We conducted an experimental investigation on human adaptation to change in an agent's strategy through a competitive two-player game. Modeling the process of human adaptation to agents is important for designing intelligent interface agents and a...
TERADA Kazunori, IWASE Yutaka, ITO Akira
The Transactions of the Institute of Electronics, Information and Communication Engineers. A   95(1) 117-127   Jan 2012   [Refereed]
哲学者Dennettは人間が他者の振舞いを理解し予測するために意図,設計,物理の三つのスタンスを使い分けているとし,哲学的論考によってその妥当性を示した.しかし,人間が本当にそのようなスタンスを使い分けているかどうかは定かではなく心理学的研究によってその存在が証明されているわけではない.そこで,本研究では,スタンスを科学的に定義し,実際に振舞い理解において用いられているかどうかを検証するために三つの心理実験を行った.まず,Dennettのスタンスをアニメーション化し,アニメーションに対する...
Kazunori Terada, Seiji Yamada, Akira Ito
Transactions of the Japanese Society for Artificial Intelligence   27 73-81   2012   [Refereed]
We conducted an experimental investigation on human adaptation to change in an agent's strategy through a competitive two-player game. Modeling the process of human adaptation to agents is important for designing intelligent interface agents and a...
Akira Ito,Yuki Goto,Kazunori Terada
The 21st IEEE International Symposium on Robot and Human Interactive Communication, IEEE RO-MAN 2012, Paris, France, September 9-13, 2012   209-214   2012   [Refereed]
Kazunori Terada,Atsushi Yamauchi,Akira Ito
The 21st IEEE International Symposium on Robot and Human Interactive Communication, IEEE RO-MAN 2012, Paris, France, September 9-13, 2012   314-321   2012   [Refereed]
Akira Ito, Kazunori Terada
Proceedings - IEEE International Workshop on Robot and Human Interactive Communication   168-174   Jul 2011
How can humans come to share the meaning of signals when only very limited media are available and there are no pre-defined meanings to signals? To answer the above question, we designed two-player games, which require the players' cooperation to ...
TERADA Kazunori, ITO Akira
JRSJ   29(5) 445-454   Jun 2011   [Refereed]
In the present study, we investigated whether a robot is able to deceive a human by producing a behavior against his/her prediction. A feeling of being deceived by a robot would be a strong indicator that the human treated the robot as an intentio...
YAMAUCHI Atsushi, TERADA Kazunori, ITO Akira
Human interface   13(1) 41-52   Feb 2011   [Refereed]
Kazunori Terada, Kouhei Ono, Akira Ito
Proceedings - IEEE International Workshop on Robot and Human Interactive Communication   222-227   Sep 2010
Whether or not humans can construe the behaviours of entities depends on their psychological stance. The philosopher Dennett proposed human cognitive strategies (three stances) according to which humans construe the behaviour of other animated obj...
Kazunori Terada, Akira Ito
5th ACM/IEEE International Conference on Human-Robot Interaction, HRI 2010   191-192   Mar 2010
In the present study, we investigated whether a robot is able to deceive a human by producing a behavior against him/her prediction. A feeling of being deceived by a robot would be a strong indicator that the human treat the robot as an intentiona...
Kazunori Terada, Takashi Shamoto, Akira Ito
Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN   160-165   Aug 2008
The paper investigates the effect of environmental context and attention on how humans attribute goals to the behavior of man-made objects. We presented participants with moving chair's motion along a B-spline trajectory. We manipulated the contex...
Kazunori Terada, Takashi Shamoto, Haiying Mei, Akira Ito
IEEE International Conference on Intelligent Robots and Systems   3715-3720   Oct 2007
An artifact's behavior must be easily construed and interpreted as meaningful signals in a social or working context. In order to design such an artifact's behavior, we could exploit human psychological functions - theory of mind (ToM) - the abili...
Akinori Kumazaki, Kazunori Terada, Akira Ito
Proceedings - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, World Haptics 2007   336-341   Mar 2007
When a human recognize length of an object while exploring it with their index finger, haptic and visual sensation both provide information for estimating the length of the object. The present study examined the contribution of haptic and visual c...
TERADA KAZUNORI, KUMAZAKI AKINORI, MIYATA DAISUKE, ITO AKIRA
J Robot Mechatron   18(4) 489-498   Aug 2006
Toyoaki Nishida, Kazunori Terada, Takashi Tajima, Makoto Hatakeyama, Yoshiyasu Ogasawara, Yasuyuki Sumi, Yong Xu, Yasser F. O. Mohammad, Kateryna Tarasenko, Taku Ohya, Tatsuya Hiramatsu
IEICE Transactions on Information, Systems   E89-D 1768-1780   Jun 2006
Kazunori Terada, Atsuya Oba, Akira Ito
Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics   2 1396-1401   Oct 2005
Vision based analysis of human action is a fundamental issue for a robot to interact intelligently with a human. We present a technique for 3D human head tracking using stereo camera. We apply the particle filter algorithm to the problem of head t...
TERADA Kazunori, NAKAMURA Takayuki, TAKEDA Hideaki, OGASAWARA Tsukasa
JRSJ   21(8) 893-901   Nov 2003   [Refereed]
A method for acquiring an internal representation of a vision-based agent by associating visual input with a tactile sensor is presented. Agents that act in the physical world always suffer from the constraints of embodiment. However, embodiment p...
Akira Ito, Shunsuke Hayakawa, Kouji Motokata, Kazunori Terada
Proceedings - IEEE International Workshop on Robot and Human Interactive Communication   103-108   Oct 2003
We are developing an eye-contact robot, a head robot which can make an eye-contact with humans. The robot can move its head and eyes (gaze directions) freely in pan and tilt directions. Each eye of the robot has two cameras - wide-range and teleph...
Hideaki Takeda, Kazunori Terada, Tatsuyuki Kawamura
Proceedings - IEEE International Workshop on Robot and Human Interactive Communication   176-182   Dec 2002
In this paper, we propose a new concept for intelligence called Artifact Intelligence that can be another approach to realize intelligent robots. Artifact intelligence means intelligence for artifacts that fits its embodiment, i.e., structures and...
Kazunori Terada, Takayuki Nakamura, Hideaki Takeda
IEEE International Conference on Intelligent Robots and Systems   1 964-969   Sep 2002
A method for behavior acquisition that considers embodiment by associating tactile information to visual input is described. An agent that acts in the physical world always suffers constraints derived from embodiment. On the other hand, embodiment...
Kazunori Terada, Takayuki Nakamura, Hideaki Takeda, Tsukasa Ogasawara
Journal of Robotics, Mechatoronics   13(1) 88-95   Jan 2001
Kazunori Terada, Takayuki Nakamura, Hideaki Takeda, Toyoaki Nishida
Advanced Robotics   13 767-777   Jan 2000
In this paper, we propose an architecture for a cognitive robot based on tactile and visual information. Visual information contains various features such as location and area of various colored regions. Most of these features are irrelevant for o...
Kazunori Terada, Kouji Mochizuki, Atsushi Ueno, Hideaki Takeda, Toyoaki Nishida, Takayuki Nakamura, Akihiro Ebina, Hiromitsu Hfujiwara
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   1856 509-518   Jan 2000
© Springer-Verlag Berlin Heidelberg 2000. In recent years, many researchers in AI and Robotics pay attention to RoboCup, because robotic soccer games needs various techniques in AI and Robotics, such as navigation, behavior generation, localizatio...
TERADA K, NAKAMURA T, TAKEDA H, NISHIDA T
ADVANCED ROBOTICS   13(8) 767-777   2000   [Refereed]
T. Nakamura, J. Morimoto, K. Terada, H. Adachi, A. Shibata, H. Takeda
IEEE International Conference on Intelligent Robots and Systems   1 431-436   Oct 1998
To promote robotic soccer research, we need a low cost and portable robot with some sensors and a communication device. To date, there is no platform for robotic soccer. Therefore, each researcher must build his own robots or utilize robots which ...
Kazunori Terada, Kouhei Ono, Akira Ito
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   5744 LNCS 5-12
Whether or not humans can construe the behaviors of entities depends on their psychological stance. The philosopher Dennett proposed human cognitive strategies (three stances) in which humans construe the behavior of other animated objects, includ...
Kazunori Terada, Chikara Takeuchi, Akita Ito
Proceedings - IEEE International Workshop on Robot and Human Interactive Communication   51-56
In the present study, human altruistic behavior was used to measure a robot's ability to express emotional states through facial expressions. An experimental investigation was conducted, in which human participants interacted with a humanoid robot...
Akira Ito, Shota Sobue, Kazunori Terada
Proceedings - IEEE International Workshop on Robot and Human Interactive Communication   598-603
We are investigating on how to build a human-agent interface based on mind-reading mechanism. The research on the emergence of communincation sheds light on mind-reading mechanism. However, theses researches so far are conducted only in cooperativ...

Books etc

 
人とロボットの<間>をデザインする
Dec 2007   

Conference Activities & Talks

 
MAKIGUCHI Akihiro, TAKAHASHI Kazuyuki, KATO Kunihito, TERADA Kazunori, HAGI Takashi
電気学会電子・情報・システム部門大会講演論文集(CD-ROM)   31 Aug 2016   
The role of the meta signal in non-zero-sum game situation
祖父江 翔太, 伊藤 昭, 寺田 和憲
IPSJ SIG technical reports   Jan 2015   
We investigated the emergence of communication using non-zero-sum games on the condition that the meanings of communication signals are not established beforehand. As a communication media, the players can use as signals two monotonic sounds whose...
Emotional Interactions with Robots Relieve Negative Impression of Appearance
野々村 圭祐, 寺田 和憲, 山田 誠二, 伊藤 昭
IPSJ SIG technical reports   Jan 2015   
Human-interactive robots are assessed by various factors such as behavior, appearance, quality of interaction, etc. In the present study, we investigated a hypothesis that negative impressions of a poor-looking robot will be removed by emotional i...
Effects of Agents' Appearance on Customer's Buying Motivations at Online Shopping Site
梁 静, 山田 誠二, 寺田 和憲
ヒューマンインタフェース学会論文誌 The transactions of Human Interface Society   2015   
Perceiving Animacy from the Double-Pendulum Movement
FUKAI Hidekazu, TERADA Kazunori, TAKEUCHI Yugo, ITO Akira
Technical report of IEICE. HCS   Oct 2014   
We perceive a certain sense of animacy in some types of motion of objects but it is not unclear which characteristics of the motion cause us such a sense. In this study, we revealed the cause of the animacy perception through psychological experim...
OUMAWATARI Keita, ITO Akira, TERARA Kazunori
Technical report of IEICE. HIP   22 May 2014   
We investigate how humans communicate in a partially conflicting cooperative game. The players can use only monotonic sound signals whose meanings are not defined beforehand. Some player sent false sound signals for self-interest, and "deceiving b...
NONOMURA Keisuke, TERADA Kazunori, ITO Akira
Technical report of IEICE. HIP   22 May 2014   
Human-interactive robots are assessed by various factors such as behavior, appearance, quality of interaction, etc. In the present study, we investigated a hypothesis that impressions of a poor-looking robot will be improved by emotional interacti...
寺田和憲, 勅使宏武, 伊藤昭
情報処理学会研究報告(Web)   8 Jan 2014   
Kazunori Terada, Hideyuki Takahashi, Yuto Imamura, Akira Ito
HAI 2014 - Proceedings of the 2nd International Conference on Human-Agent Interaction   1 Jan 2014   
Attributing intention to others is a difficult task for individuals with autism spectrum disorders (ASD). We hypothesize that individuals with ASD ascribe a lower level of abstraction to observed behavior than typically developing individuals. In ...
寺田和憲, 川合直裕, 山田誠二, 伊藤昭
人工知能学会全国大会論文集(CD-ROM)   2014   
黒田拓也, 山田誠二, 寺田和憲
人工知能学会全国大会論文集(CD-ROM)   2014   
MIYAKE Yudai, TERADA Kazunori, YOSHIKAWA Masahiro, MATSUMOTO Yoshio, TAKAHASHI Hideyuki, ITO Akira
Technical report of IEICE. HCS   2 Nov 2013   
The present study investigated whether humans treat an android robot as a human-like interactive agent by using a repeated non-zero-sum game. Participants were asked to play a weighted version of repeated rock-paper-scissors in which participants ...
SOBUE Shota, ITO Akira, TERADA Kazunori
Technical report of IEICE. HCS   16 Aug 2013   
We study investigated the emergence of communication under non-zero-sum game conditions, where the interests of the participants differs. As a communication tool, the player can use sound signals whose meanings are not specified beforehand, We con...
寺田和憲, 山田誠二, 伊藤昭
情報処理学会研究報告(Web)   29 Jul 2013   
Effect of Emotional Expression of Simple Line-Drawing Face on Human Economical Behavior
竹内 力, 寺田 和憲, 伊藤 昭
ヒューマンインタフェース学会研究報告集   23 May 2013   
In the present study, human altruistic behavior was used to measure the robot's capability to express emotional states by facial expressions. An experimental investigation with human participants with a tele-operation setting in which two persons ...
伊本 拓磨, 寺田 和憲, 伊藤 昭
ヒューマンインタフェース学会研究報告集   23 May 2013   
In the present study, we investigated which of luminance change or motion cue contributes to invoke faster human hand avoiding behavior. Participants were asked to draw back their hand form a stick swinging downward to strike their right hand afte...
TESHI Hiromu, TERADA Kazunori, ITO Akira
Technical report of IEICE. HIP   23 May 2013   
The present study investigated the effect of familiarity on trust in a cooperative task by measuring to what extent humans allow partner's repeated mistakes. The familiarity is defined by relationship period. A friendship condition in which partic...
Effect of Predictability of Behavior on Perception of Animacy and Intentionality
TERADA Kazunori, FUKAI Hidekazu, TAKEUCHI Ryousuke, ITO Akira
The IEICE transactions on information and systems (Japanese edetion)   1 May 2013   
生物性と意図性は人間らしさ知覚の要素と考えられているが両者の違いや関係性は明らかにされていない.本研究では,振舞い予測という新たな観点から両者の違いを明らかにすることを目的として実験を行った.実験ではまず,金魚の振舞いの自己回帰モデルによるモデル化を行い,速度変化と角度変化のパラメータを操作することで質点の運動の動画を複数作成した.作成した動画を実験参加者に提示し,ペンタブレットを用いて追跡させることで,振舞いの予測可能性を客観的に定量化した.動画に対する生物性・意図性の評定値と予測可能性...
D-12-67 EMOTIONAL INFORMATON CONTAINED IN THE OPTICAL FLOW OF FACIAL PARTS
Higuchi Taigo, Ito Akira, Terada Kazunori
Proceedings of the IEICE General Conference   5 Mar 2013   
Cognitive Approach to HAI Design for Moving Humans(<Special Issue>Special Issue on HAI That Moves Humans)
Yamada Seiji, Terada Kazunori, Kobayashi Kazuki
Journal of Japanese Society for Artificial Intelligence   1 Mar 2013   
A Cognitive Model for Understanding User-Adaptive Algorithm
寺田 和憲, 山田 誠二, 伊藤 昭
JCSS Japanese Congnitive Science Society   2013   
Social Mind and Mechanical Mind
Terada Kazunori
JRSJ   2013   
Minimum Design for Interaction
竹内 勇剛, 上杉 繁, 寺田 和憲
ヒューマンインタフェース学会論文誌 The transactions of Human Interface Society   2013   
An Interaction Model based on xedness and deviation
寺田 和憲, 伊藤 昭
人工知能学会全国大会論文集   2012   
An Emotion Expression Model for a Robot by Dynamic Illuminated Color Change
山内 厚志, 寺田 和憲, 伊藤 昭
ファジィシステムシンポジウム講演論文集   12 Sep 2011   
Can Humans Be Deceived by a Robot? : Unexpected Behavior is a Cue for Attributing Intentions to a Robot
TERADA Kazunori, ITO Akira
JRSJ   15 Jun 2011   
In the present study, we investigated whether a robot is able to deceive a human by producing a behavior against his/her prediction. A feeling of being deceived by a robot would be a strong indicator that the human treated the robot as an intentio...
HAI for Deceiving People
寺田 和憲, 伊藤 昭
人工知能学会全国大会論文集   Jun 2011   
The 5th SIGCE
寺田 和憲
ヒューマンインタフェース学会誌 = Journal of Human Interface Society : human interface   25 May 2011   
Cutaneous Length Perception by Temporal Integration of Velocity
寺田 和憲, 伊藤 昭
ヒューマンインタフェース学会研究報告集   16 May 2011   
Proprioception is a main modality for estimating length when a finger is traversing on a target surface. However, velocity information from cutaneous sensation may contribute to the estimation. Velocity information should be integrated temporally ...
Unexpectedness and Intention Attribution
TERADA Kazunori, ITO Akira
Technical report of IEICE. HCS   28 Feb 2011   
In this paper, we discuss the issue of embodiment in communication in terms of behavior understanding and prediction. The discussion refers to two issues: intention attribution is a key strategy for behavior prediction, and unexpectedness should b...
J-010 Communication of intention using color signals in cooperative problem solving
Banno Ryota, Yamashita Yoshihiro, Ito Akira, Terada Kazunori
情報科学技術フォーラム講演論文集   20 Aug 2010   
A Reconsideration of "Intentional Stance" : What is the Difference between Human and Robot?
寺田 和憲, 伊藤 昭
人工知能学会全国大会論文集   2010   
Intention Inference by Bodily Interaction
寺田 和憲, 伊藤 昭
人工知能学会全国大会論文集   Jun 2009   
how humans regard robots?
TERADA Kazunori, ITO Akira
Technical report of IEICE. HCS   16 Nov 2008   
We argue "how humans regard robots" in terms of Dennet's three stances (intentional, design, and physical stance). We emphasize the importance of taking an intentional stance toward robots to construe robots' behavior.
Effects of spatial and temporal information of scanned surfaces on human cutaneous perception of length
TERADA Kazunori, TAKATSU Shoko, ITO Akira
Technical report of IEICE. HIP   31 Oct 2008   
The present study examined the contribution of spatial and temporal information of scanned surfaces on human cutaneous perception of length. The first experiment revealed that subjects' estimates of stimulus distance increased with decreasing stim...
J-027 Detection of facial motion information using optical flow and neural network
Inoue Makiko, Oda Eisuke, Ito Akira, Terada Kazunori
情報科学技術フォーラム講演論文集   20 Aug 2008   
2P2-I09 Analysis of Human-Robot Interaction using Multiple Cameras
YAMAGUCHI Hiroyuki, TERADA Kazunori, ITO Akira
ロボティクス・メカトロニクス講演会講演概要集   6 Jun 2008   
Human sometimes attributes intentions toward inanimate beings. Attributing intentions toward robots enables human to explain and predict its behavior and leads to smooth communication. Thus, the mechanism that triggers intention attribution must b...
Human psycological stance toward the behavior of entities
小野 康平, 寺田 和憲, 伊藤 昭
人工知能学会全国大会論文集   2008   
J-003 Analysis of the information on the state of mind contained in the human gaze movement
Oda Eisuke, Wang Lei, Inoue Makiko, Ito Akira, Terada kazunori
情報科学技術フォーラム一般講演論文集   22 Aug 2007   
F-032 Analysis of Human Cooperation Psychology in Iterated Non-Zero-Sum Game : Using 3CardGame as an Example
Kato Kei, Ohashi Motoki, Ito Akira, Terada Kazunori
情報科学技術フォーラム一般講演論文集   22 Aug 2007   
F-031 Mechanism for Choosing either Coordination or Opposition in Dilemma Situations
Ohashi Motoki, Kato Kei, Ito Akira, Terada Kazunori
情報科学技術フォーラム一般講演論文集   22 Aug 2007   
Utilization of Theory of Mind Mechanism in Intention Transmission from Artifact to Human
TERADA Kazunori, SHAMOTO Takashi, ITO Akira
Human interface   25 Feb 2007   
Role of vision on haptic length perception
KUMAZAKI Akinori, TERADA Kazunori, ITO Akira
ITE technical report   26 Oct 2006   
Role of vision on haptic length perception
KUMAZAKI Akinori, TERADA Kazunori, ITO Akira
Technical report of IEICE. HIP   19 Oct 2006   
When a human recognize length of an object while exploring it with their index finger, haptic and visual sensation both provide information for estimating the length of the object. The present study examined the contribution of tactile and visual ...
2P2-B33 Integration of tactile and visual sensation on length perception
KUMAZAKI Akinori, TERADA Kazunori, ITO Akira
ロボティクス・メカトロニクス講演会講演概要集   2006   
When a human recognize length of an object while exploring it with their index finger, haptic and visual sensation both provide information for estimating the length of the object. The present study examined the contribution of tactile and visual ...
2P1-A32 Effects of stance on artifacts to human intention transmission
SHAMOTO Takashi, TERADA Kazunori, ITO Akira
ロボティクス・メカトロニクス講演会講演概要集   2006   
The present study examined the effect of artifact's direction of attention detector (DAD) stimulating actions on the human psychological stance to the artifact. The DAD is a specialized brain function used to determine the attention target by comb...
Reinforcement Learning of Non-Zero-Sum Games A Program That Reads Other's Actions
ITO AKIRA, OHASHI MOTOKI, TERADA KAZUNORI
IPSJ SIG Notes. ICS   9 Nov 2005   
We make a computer solve "iterated non-zero-sum games", with the aim to develop an algorithm to read other's mind and act appropriately under the competitive situation. We take up "1-2-5 Janken", a variant of "paper-scissor-rock" game, and investi...
Analysis of How Humans Comprehend Intentional Behavior of Artifact
TERADA KAZUNORI, SHAMOTO TAKASHI, ITO AKIRA
IPSJ SIG Notes. ICS   9 Nov 2005   
In this study, we investigated how humans physically interact with an smart artifact and how humans become aware of its intention without explicit communication protocols. We provided a situation in which the subject is allowed to spontaneously in...
Integration of cutaneous and proprioceptive sensation on human perception of haptic length
KUMAZAKI Akinori, TERADA Kazunori, ITO Akira
Technical report of IEICE. HIP   13 Oct 2005   
When a human recognize length of an object while exploring it with their index finger, proprioception and cutaneous sensation both provide information for estimating the length of the object. The present study examined the contribution of cutaneou...
1P2-N-062 3D Human Head Tracking using Hypothesized Polygon Model(Cooperation between Human and Machine 2,Mega-Integration in Robotics and Mechatronics to Assist Our Daily Lives)
Oba Atsuya, Terada Kazunori, Ito Akira
ロボティクス・メカトロニクス講演会講演概要集   9 Jun 2005   
1A1-N-106 Integration of cutaneous and proprioceptive sensation on human perception of haptic length(Tactile and Force Sense 1,Mega-Integration in Robotics and Mechatronics to Assist Our Daily Lives)
Terada Kazunori, Miyata Daisuke, Ito Akira
ロボティクス・メカトロニクス講演会講演概要集   9 Jun 2005   
K-015 Realtime parameter extraction of facial expressions by curvilinear approximation
Ye Guan Feng, Ito Akira, Terada Kazunori
情報科学技術フォーラム一般講演論文集   20 Aug 2004   
E-019 Analysis of the dynamics of the Mini-Max Q learning using the 4-cell game
Sugihara Shinji, Ito Akira, Terada Kazunori
情報科学技術フォーラム一般講演論文集   20 Aug 2004   
E-018 Reinforcement learning of mixed strategies for non-zero-sum game : 1-2-5 janken as an example
Goto Tsutomu, Ito Akira, Terada Kazunori
情報科学技術フォーラム一般講演論文集   20 Aug 2004   
Self-localization for mobile robots using omni-directional vision and particle filte
Kaneko Y, Terada K, Ito A
ロボティクス・メカトロニクス講演会講演概要集   18 Jun 2004   
An Approach to Bargaining Problem Through Multi - Agent Reinforcement Learning
ITO Akira, MIZUNO Masafumi, MATSUMOTO Tatsuaki, TERADA Kazunori
IPSJ SIG Notes. ICS   16 Mar 2004   
Bargaining problem is how to find the contract point where the cooperation is preferable, but we must fight for the advantageous agreement. We approach bargaining problem from the multi agent learning standpoint. Each agent observes the opponent's...
An Approach to Bargaining Problem Through Multi-Agent Reinforcement Learning
ITO Akira, MIZUNO Masafumi, MATSUMOTO Tatsuaki, TERADA Kazunori
IEICE technical report. Artificial intelligence and knowledge-based processing   9 Mar 2004   
Bargaining problem is how to find the contract point where the cooperation is preferable, but we must fight for the advantageous agreement. We approach bargaining problem from the multi agent learning standpoint. Each agent observes the opponent's...
Development of the robot which recognizes a gaze direction and a head movement : aiming to realize a joint attention
HAYAKAWA Shunsuke, MOTOKATA Kouji, ITO Akira, TERADA Kazunori
Technical report of IEICE. PRMU   14 Nov 2003   
Can we develope a robot that makes us feel a robot's mind? If we can, how could it be realized? We think joint attention can be a guidepost for realizing it. Joint attention is a mental act of attending to the object the partner is attending to. I...
Cooperative Motion Complement by the Active Artifact
TERADA Kazunori, ITO Akira
IPSJ SIG Notes. ICS   8 Oct 2003   
In this paper we discuss the implement method and evaluation of Active Affordance which makes the object's function obvious by both human and artifact cooperated in the same task. Although, in the original concept of the Affordance, the artifact t...
Communication between Human and Artifacts based on Affordance
TERADA Kazunori, NISHIDA Toyoaki
Correspondences on Human Interface   24 Jan 2002   
In this paper, we discuss a new physical embodiment relation between human and active artifact from the view point of communication. We propose active affordance which is a new communication channel between human and artifacts. In order to realize...
AgentBox : a Hardware for a Novel Interaction between Human and Artifacts
河村 竜幸, 武田 英明, 寺田 和憲
人工知能学会全国大会論文集   2002   
Embodiment based Object Recognition
TERADA Kazunori, NAKAMURA Takayuki, TAKEDA Hideaki, OGASAWARA Tsukasa
Proceedings of the Annual Conference of JSAI   3 Jul 2000   
Adaptation for the Environment based on Vision and Tactile Sensor
TERADA Kazunori, TAKEDA Hideaki, NISHIDA Toyoaki
人工知能学会全国大会論文集 = Proceedings of the Annual Conference of JSAI   16 Jun 1998   
Kazunori Terada, Hideaki Takeda, Toyoaki Nishida
International Conference on Knowledge-Based Intelligent Electronic Systems, Proceedings, KES   
An agent must acquire internal representation appropriate for its task, environment, sensors. As a learning algorithm, reinforcement learning is often utilized to acquire the relation between sensory input and action. Learning agents in the real w...

Research Grants & Projects

 
Ministry of Education, Culture, Sports, Science and Technology: Grants-in-Aid for Scientific Research(基盤研究(C))
Project Year: 2004 - 2006    Investigator(s): Akira ITO
1. How humans read other's mind under the situation where the conflict of interest and the need for cooperation both exist. We invented two person game (a non-zero-sum game) simulating such a situation, and asked subjects to play the game. Here th...
Ministry of Education, Culture, Sports, Science and Technology: Grants-in-Aid for Scientific Research
Project Year: 2012 - 2013
Ministry of Education, Culture, Sports, Science and Technology: Grants-in-Aid for Scientific Research
Project Year: 2013 - 2014
Japan Society for the Promotion of Science: Grants-in-Aid for Scientific Research
Project Year: 2013 - 2014