KUSAHARA Machiko

J-GLOBAL         Last updated: Jul 4, 2015 at 02:55
 
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Name
KUSAHARA Machiko
URL
http://www.f.waseda.jp/kusahara/media
Affiliation
Waseda University
Section
Faculty of Letters,Arts and Sciences
Job title
Professor
Degree
Ph.D (Engineering)(University of Tokyo)

Research Areas

 
 

Academic & Professional Experience

 
2003
   
 
April 2003 - Professor, Waseda University
 
2002
   
 
April 2002 - Visiting Professor, UCLA Department of Design|Media Arts
 
1998
   
 
April 1998 - March 2003 Associate Professor, Graduate School of Science and Technology, Kobe University
 
1996
   
 
April 1996 - Lecturer, IAMAS
 
1994
   
 
April 1994 - March 1998 Associate Professor, Tokyo Polytechnic University
 

Committee Memberships

 
2007
   
 
National Art Award Jury 2007-
 
2006
 - 
2007
RE:PLACE International Board Member 2006 - 2007
 
2004
 - 
2005
RE:FRESH! international Program Committee 2004 - 2005
 
1999
 - 
1999
IEEE VR 1999 Program Committee 1999 - 1999
 
 
   
 
IVRC (International Collegiate Virtual Reality Contest) Jury
 

Misc

 
Peeping into Panorama: From the End of Panorama to Contemporary Media Art in Japan
Machiko Kusahara
International Panorama Conference      2006
Device Art: A New Form of Media Art from a Japanese Perspective
Machiko Kusahara
ISEA06      2006
Device Art: A New Form of Media Art from a Japanese Perspective
Machiko Kusahara
Intelligent Agent   6(2) N/A-N/A   2006
Panorama's in Japan
Machiko Kusahara
Het Fenomeen Panorama, Mesdag Panorama   82-88   2006
Device Art: Convergence of Art, Entertainment, and Technology in Japan
Machiko Kusahara
Laval Virtual      2006

Books etc

 
Device Art 2014, Ars Electronica
Springer   2014   
Sense of Fun and Experimental Spirit: The Prehistory of Media Arts in Japan, Japan Media Arts Festival Singapore 2008, pp.99-103
Singapore Art Museum   2009   
The Art of Creating Subjective Reality: An Analysis on Japanese Digital Pets, LEONARDO, Volume 34. Issue 4
MIT PRESS   2001   
Assembling Art, Design, Technology and Media Culture: The Challenge of Japanese Device Art, pp. 136-158, Coded Cultures:New Creative Practices out of Diversity
SpringerWienNewYork, edited by Russegger, Tarasiewicz and Wlodkowski   2011   
The “Baby Talkie,” Domestic Media, and the Japanese Modern, Media Archaeology, pp. 123-147
University of California Press, 2011, edited by Erkki Huhtamo and Jussi Parikka   2011   

Conference Activities & Talks

 
Japaneseness, Audiovisuality and New Media
Imaginary Japan   2008   
Sushi as media
Nowcasting: Design THeory + Digital Humanities (UCLA)   2009   
Image of Ketai
Mobile Media (UCLA)   2009   
Robot, Device Art and Japanese Culture
InterPraxis (Toronto)   2008   
Device Art
Ars Electronica 2009   2009   

Works

 
Application of body-involving interface for art and entertainment (Designing and Making of "Fantastic Phantom Slipper")
Study on the evaluation method for Interactive Artworks
Analysis of the influence of Japanese traditional Perspective / Vision in contemporary animation, comics and games (series of lectures and field research)
Study of Difference between Japanese Body Expression and Western Body Expression Through a series of meetings and Performance with international artists and VR rosearches
What Japanese Traditional Culfure Brought to the Concept of Originality in Digital Art

Research Grants & Projects

 
The Relationship between Art, Science and Technology, and Its Effects to Our Society
MediaArtHistory.org
Project Year: 2005   
Concept of Artificial Life
Expressive Science and Technology for Device Art
Project Year: 2004 - 2010
Media Art in Japan: Its Background and Current Status
Project Year: 2012 - 2014
Current issues in Japanese media art and its historical background that goes back to postwar avant-garde art and prewar modern art