IIDA Hiroyuki


IIDA Hiroyuki

J-GLOBAL         Last updated: Nov 22, 2019 at 08:26
 
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Name
IIDA Hiroyuki
Nickname
handle0047856
E-mail
iidajaist.ac.jp
Affiliation
Japan Advanced Institute of Science and Technology
Section
School of Information Science, Department of Information Science
Degree
Ph.D. Tokyo University of Agriculture and Technology(1994)
Research funding number
80281723

Research Areas

 
 

Education

 
 
 - 
1994
Graduate School, Division of Engineering, Tokyo University of Agriculture and Technology
 
 
 - 
1985
Faculty of Science and Engineering, Sophia University
 

Awards & Honors

 
Nov 2019
Nature of Probability-based Proof Number Search, Best Paper Award, Sriwijaya International Conference on Information Technology and Its Applications (SICONIAN)
Winner: Anggina Primanita and Hiroyuki Iida
 
Aug 2018
Fog of Search Resolver for Minimum Remaining Values Strategic Colouring of Graph, Best Paper Award, International Conference on Soft Computing in Data Science (SCDS 2018)
Winner: Abuluaih S., Mohamed A., Annamalai M., Iida H.
 
Nov 2016
A game informatical analysis of RoShamBo, Best Paper Award, 2016 Conference on Technologies and Applications of Artificial Intelligence (TAAI)
Winner: Chetprayoon Panumate, Hiroyuki Iida, Jean-Christophe Terrillon
 
May 2011
Contribution Award, Computer Shogi Association
 
Sep 2010
The JAIST Computer Olympiad, Bronze medal in the Quoridor Tournament, International Computer Games Association
 

Published Papers

 
An Vinh Nguyen Dinh, Nhien Pham Hoang Bao, Mohd Nor Akmal Khalid, Hiroyuki Iida
International Journal of Information Technology   1-18   Nov 2019   [Refereed]
This paper explores a new perspective of finding the best tournament structures by focusing on two aspects (apart from the number of matches): competitiveness development and ranking precision. Competitiveness development emphasizes the importance...
Martins Kummer L.B., Iida H., Nievola J.C., Paraiso E.C.
Lecture Notes in Computer Science, Springer   (11863) 299-310   Nov 2019   [Refereed]
Players can change their interest in continuing playing due to many reasons, such as the game content available to them. Therefore, game upgrades play an important role as they have the potential to influence players, being it a “double-edged swor...
Sakshi Agarwal, Mohd Nor Akmal Khalid, Hiroyuki Iida
32(100314) 1-7   Sep 2019   [Refereed]
Since the era of Chinook, a computer program had won its first title against Marion Tinsley in the game of draughts. While most computer program in a variety of games has been designed to be a competitive opponent, it had derailed from one of the ...
Coopetition in Solving Combinatorial Optimization Problem: Application to the Industrial Assembly Line Balancing Problem.
M. N. A. Khalid, Umi Kalsom Yusof (USM), Yuexian GAO and H. Iida
In: Alfred R., Lim Y., Haviluddin H., On C. (eds) Computational Science and Technology. Lecture Notes in Electrical Engineering, vol 603.   603    Aug 2019   [Refereed]
Gao Y. Li W., Khalid M.N.A., Iida H
In: Alfred R., Lim Y., Haviluddin H., On C. (eds) Computational Science and Technology. Lecture Notes in Electrical Engineering, Springer   (603) 301-310   Aug 2019   [Refereed]
This paper explores the nature of DouDiZhu which is an incomplete-information multi-player game and the most popular card game in China. While there are many DouDiZhu-like card games in the world, standard DouDiZhu card game is particularly charac...
Quantifying Engagement of Battle City with Different AI Strength
Shuo Xiong, Yiwen Tang, Long Zuo, H.Iida
Proceedings of AAI2019      Jul 2019   [Refereed]
Htun Pa Pa Aung, Mohd Nor Akmal Khalid, Hiroyuki Iida
Proceedings of INCITEST/AWIST 2019      Oct 2019   [Refereed]
Games are attractive and engaging due to the complexity they pose to the player. Some games are complex enough which made them attractive to play. However, popular games would lose their attractiveness due to the large advantage of initiative. Hig...
Punyawee Anunpattana, Mohd Nor Akmal Khalid, Iida H
Proceedings of INCITEST/AWIST 2019      Oct 2019   [Refereed]
This paper explores the environment of entertainment focusing on platform transformation and what expectation for near future to respond to the demand of the users. Improvement factor has been introduced to identify key concept that were related w...
Shuo Xiong,Long Zuo,Zeliang Zhang,Shuo Zhang,Hiroyuki Iida
E-Learning and Games - 12th International Conference, Edutainment 2018, Xi'an, China, June 28-30, 2018, Proceedings   11462 293-302   Jul 2019   [Refereed]
Gamification and E-learning are the application of game-based elements and game design techniques. Many entertainment and learning platforms have applied gamification to increase motivation and engagement. Game refinement theory is a new game theo...
Long Zuo,Shuo Xiong,Zhichao Wang,Hiroyuki Iida
E-Learning and Games - 12th International Conference, Edutainment 2018, Xi'an, China, June 28-30, 2018, Proceedings   11462 53-60   Jul 2019   [Refereed]
This paper explores the benefits of a sales promotion in the aviation industry known as Frequent-Flyer Program. Four well known Chinese FFPs are chosen as a benchmark to assess their gamification effect with a focus on game sophistication and cost...

Books etc

 
Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology (INCITEST 2019)
Lia Warlina, Hiroyuki Iida and Masnizah Mohd (Part:Joint Editor)
EAI   Oct 2019   ISBN:978-1-63190-198-0
Computational Science and Technology - ICCST 2017. Lecture Notes in Electrical Engineering, vol 488
Rayner Alfred, Hiroyuki Iida, Ag. Asri Ag. Ibrahim, Yuto Lim (Part:Joint Editor)
Springer, Singapore   2018   
Computers and Games (CG2013), LNCS 8427
Aske Plaat, Jaap van den Herik, Hiroyuki Iida (Part:Joint Editor)
Springer   2014   
Communications in Computer and Information Science 408
Tristan Cazenave, Mark Winnands, Hiroyuki Iida (Part:Joint Editor)
Springer   2014   
Computers and Games
H.Jaap van den Herik, Hiroyujki Iida, Aske Plaat (Part:Joint Editor)
Lecture Notes in Computer Science, LNCS 6515, Springer   2010   

Conference Activities & Talks

 
Analysis of Boardgames using Eye-tracking: Case Study with Gomoku
Kang Xiaohan, Zeliang Zhang, Mohd Nor Akmal Khalid, Hiroyuki Iida, Bing Han
TAAI2019   21 Nov 2019   
Gomoku (also called ”Five in a row”) is one of the earliest popular checkerboard games invented by humans. In computing research, a tree-based data structure and its branching factor is the common technique of analyzing such board game. While eye-...
Analysis of Card Collection Game 'Hearthstone'
Chen Xiao, Anggina Primanita, Mohd Nor,Akmal Khalid, Hiroyuki Iida
TAAI2019   21 Nov 2019   
Hearthstone is an attractive and tactical card collection game and has millions of monthly active users (MAU) all over the world. In this research, the entertainment assessment of Hearthstone is measured by using the game refinement (GR) theory. P...
Nature of Probability-based Proof Number Search
Anggina Primanita and Hiroyuki Iida
Sriwijaya International Conference of Information Technology and Its Applications (SICONIAN)   16 Nov 2019   
Probability-based Proof Number Search (PPN-Search) is a best-first search algorithm that possesses a unique nature. It combines two kinds of information from a tree structure, namely, information from visited nodes and yet to be visited nodes. Inf...
Analyzing the improvement process of table tennis using the game refinement theory
Li Jiangzhou, Anggina Primanita, Mohd Nor Akmal Khalid and Hiroyuki Iida
Sriwijaya International Conference of Information Technology and Its Applications (SICONIAN)   16 Nov 2019   
Table tennis is one of the most popular sports in the world. With a history of just over 100 years, table tennis has slowly become the sixth-largest sport in the world. In this paper, game refinement (GR) theory was adopted to measure the attracti...
A key factor to maintain engagement: case study using login system
Gao Naying, Anggina Primanita, Mohd Nor Akmal Khalid and Hiroyuki Iida
Sriwijaya International Conference of Information Technology and Its Applications (SICONIAN)   16 Nov 2019   
The game refinement (GR) theory has been applied to many different games for quantifying their entertaining impacts. It is assumed that when playing any type of game, the game information progress is encoded and transported in our mind, and it is ...
Martins Kummer L.B., Iida H., Nievola J.C., Paraiso E.C.
Entertainment Computing and Serious Games. ICEC-JCSG 2019   11 Nov 2019   
Players can change their interest in continuing playing due to many reasons, such as the game content available to them. Therefore, game upgrades play an important role as they have the potential to influence players, being it a “double-edged swor...
Towards a fairness solution of Scrabble with Komi system
Htun Pa Pa Aung, Mohd Nor Akmal Khalid, Hiroyuki Iida
ICAIT2019   6 Nov 2019   
Evolution of games towards the discovery of noble uncertainty
Wu Yicong, Htun Pa Pa Aung, Mohd Nor Akmal Khalid, Hiroyuki Iida
ICAIT2019   6 Nov 2019   Organizing Committee of ICAIT2019
Quantifying attractiveness of incomplete-information multi-player game: case study using DouDiZhu
Gao Y. Li W., Khalid M.N.A., Iida H
6th ICCST 2019   29 Aug 2019   
Coopetition in solving combinatorial optimization problem: Application to the industrial assembly line balancing problem
M. N. A. Khalid, Umi Kalsom Yusof, Yuexian GAO and H. Iida
6th ICCST 2019   29 Aug 2019   

Teaching Experience

 
 

Works

 
Shogi 7-dan GM
Artistic Activity   Mar 2017

Research Grants & Projects

 
Studies on Inventive Search Algorithm and Programming
Studies on Experts' Thoughts and Programming
Studies on Game Programming with Tutoring Strategy

Social Contribution

 
ICGA 2016 Events (Computers and Games Conference,World Computer Chess Championship,World Computer Software Championship,Speed Computer Chess Championship,Computer Olympiad)
[]  Jaap van den Herik, Professor, Leiden University  (Leiden University, the Netherlands)  27 Jun 2016 - 4 Jul 2016
10th India-Japan Bilateral Conference (BICON 2015)
[]  Manish Biyani, Associate Professor, JAIST  (Jaipur, India)  20 Sep 2015 - 27 Sep 2015
Computer Olympiad 2013
[]  JAIST, Professor Dr. Hiroyuki Iida  (Keio University, Yokohama)  12 Aug 2013 - 18 Aug 2013
IJCAI Workshop on Computer Games
[]  Hiroyuki Iida, Professor, Information Science School, JAIST  (Beijing, China)  3 Aug 2013 - 5 Aug 2013
International Conference on Computer and Games
[]  Hiroyuki Iida, Professor, Information Science School,  (Yokohama)  13 Aug 2013 - 15 Aug 2013