Papers

Peer-reviewed
Jan, 2016

Full FPGA Game Machine

2016 IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS (ICCE)
  • Takumi Fujimori
  • ,
  • Minoru Watanabe

First page
431
Last page
432
Language
English
Publishing type
Research paper (international conference proceedings)
DOI
10.1109/ICCE.2016.7430678
Publisher
IEEE

Currently, many consumer game machines are based on the operations of processors. However, in the field programmable gate array (FPGA) research field, various FPGA game solvers have been developed recently. The processing speeds of such FPGA game solvers can reach about 1000 times faster than processor-based operations. This paper explains the development of one such FPGA game solvers, the Blokus Duo FPGA solver, and presents discussion of how processors on game machines can be replaced with FPGAs in future consumer game machines.

Link information
DOI
https://doi.org/10.1109/ICCE.2016.7430678
Web of Science
https://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcAuth=JSTA_CEL&SrcApp=J_Gate_JST&DestLinkType=FullRecord&KeyUT=WOS:000386327000180&DestApp=WOS_CPL
URL
https://ieeexplore.ieee.org/document/7430678
ID information
  • DOI : 10.1109/ICCE.2016.7430678
  • Web of Science ID : WOS:000386327000180

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