MISC

2003年

Virtual Scene Control Using Human Body Postures

IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops
  • Satoshi Yonemoto
  • ,
  • Rin-Ichiro Taniguchi

5
記述言語
英語
掲載種別
DOI
10.1109/CVPRW.2003.10054
出版者・発行元
IEEE Computer Society

This paper describes a vision based 3D real-virtual interaction which enables realistic avatar motion control, and in which the virtual camera is controlled by the body posture of the user. The human motion analysis method is implemented by blob tracking. A physically-constrained motion synthesis method is implemented to generate realistic motion from a limit number of blobs. We address our framework to utilize virtual scene contexts as a priori knowledge. In order to make the virtual scene more realistically beyond the limitation of the real world sensing, we use a framework to augment the reality in the virtual scene by simulating various events of the real world. Concretely, we suppose that a virtual environment can provide action information for the avatar. 3rd-person viewpoint control coupled with body postures is also realized to directly access virtual objects.

リンク情報
DOI
https://doi.org/10.1109/CVPRW.2003.10054
ID情報
  • DOI : 10.1109/CVPRW.2003.10054
  • ISSN : 2160-7516
  • ISSN : 2160-7508
  • SCOPUS ID : 84954414002

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