KAWAI Yasuo

J-GLOBAL         Last updated: Nov 30, 2018 at 04:20
 
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Name
KAWAI Yasuo
E-mail
kawaishonan.bunkyo.ac.jp
URL
http://open.shonan.bunkyo.ac.jp/~kawai/
Affiliation
Bunkyo University
Section
Faculty of Information & Comunications, Department of Information Systems
Job title
Professor
Degree
Doctor(Ph.D.)(Kyoto Institute of Technology), Master(Design)(Kobe Design University)
Other affiliation
Bunkyo University
Research funding number
80348200

Research Areas

 

Academic & Professional Experience

 
Apr 2002
 - 
Mar 2007
Assistant Professor, Faculty of Information & Comunications, Department of Information Systems, Bunkyo University
 
Apr 2007
 - 
Mar 2018
Associate Professor, Faculty of Information & Comunications, Department of Information Systems, Bunkyo University
 
Apr 2009
 - 
Mar 2013
Part-time Lecturer, Department of Life Design, Sagami Women's Junior College
 
Apr 2009
 - 
Mar 2018
Associate Professor, Graduate School of Information & Comunications, Bunkyo University
 
Apr 2011
   
 
Part-time Lecturer, School of Social Informatics, Department of Social Informatics, Aoyama Gakuin University
 

Education

 
Apr 1997
 - 
Mar 2002
Division of Applied Science for Functionally, Division of Engineering and Design Science, Graduate School, Kyoto Institute of Technology
 

Awards & Honors

 
Mar 2018
Japan, 日本建築学会関東支部優秀研究報告集選出(第88回 日本建築学会関東支部研究発表会), Architectural Institute of Japan
Winner: Kawai Yasuo
 
Sep 2017
Japan, Best Demo Award (16th International Conference on Entertainment Computing 2017), International Federation for Information Processing (IFIP)
Winner: Yasuo Kawai
 
Mar 2017
Japan, 日本建築学会関東支部優秀研究報告集選出(第87回 日本建築学会関東支部研究発表会), Architectural Institute of Japan
Winner: Kawai Yasuo
 
Jun 2013
Japan, Good Presentation Award, Japanese Society for the Science of Design
Winner: Kawai Yasuo, Ikebe Masanori, Ikeda Takeshi, Masuoka Ryo
 

Published Papers

 
Masumi Kiyokawa, Sae Itoh, Kie Tsuchiya, Yasuo Kawai
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces   437-440   Nov 2018   [Refereed]
In recent years, digital contents have again attracted
attention; in the past, however, many passive types of
exhibits were presented, and it is therefore thought
that providing an interactive capability is important. In
this research, we propose ...
Tsunami Evacuation Behavior Simulation using Agents of Game Engine
3. Yasuo Kawai, Yurie Kaizu, Kenta Kawahara, Youhei Obuchi, Satoshi Otsuka, Shiori Tomimatsu
2018 IEEE Pacific Visualization Symposium (PacificVis)   2   Apr 2018   [Refereed]
This study provides an evacuation behavior simulation system at
the time of tsunami using the evacuation agent of a game engine.
The tsunami evacuation behavior simulation system is a system that
enables local governments and residents to work tog...
Landscape Simulation System to Inherit the History of the Local Area
Yasuo Kawai, Yurika Tsuchiya, Youhei Obuchi, Shoko Nihei
2018 IEEE Pacific Visualization Symposium (PacificVis)   2   Apr 2018   [Refereed]
We present a landscape simulation system that reproduces the post
town in the late Edo period of Japan. This simulation system
elucidates the historical culture inheritance of the local area. The
study area for this system was Fujisawa-jyuku in th...
ゲームエンジンを用いた津波避難行動シミュレーションシステムの開発
Yasuo Kawai, Yurie Kaizu
2017年度日本建築学会関東支部優秀研究報告集   2017(1) 211-214   Mar 2018   [Refereed]
本研究は,ゲームエンジンを用いた津波避難行動シミュレーションシステムの開発と,これを用いたシミュレーションの評価である.津波に対する防災計画策定時に,地方自治体と地域住民によって用いられることを想定したツールとして,津波避難行動シミュレーションシステムの開発を行うものである.
Development of Horror Game where Route Branches according to User's Pulse Rate
Hayato Araki, Taichi Ikeda, Takumi Ozawa, Kenta Kawahara, Yasuo Kawai
Interaction 2018 papers   2018(1) 433-436   Feb 2018   [Refereed]
The purpose of this study is to develop of a horror game used head mounted display and pulse rate meter, and to change the fear effects by the user. This system acquires the pulse rate data of the user, giving a fear effects according to the pulse...

Books etc

 
サクッとわかる建築模型のつくり方
川合康央,他20名 (Part:Joint Work)
エクスナレッジ   May 2015   ISBN:978-4767819877
最新版 ラクラク建築模型マニュアル (建築設計シリーズ8)
川合康央,他20名 (Part:Joint Work)
エクスナレッジ   May 2014   ISBN:978-4767817330

Conference Activities & Talks

 
Tsunami Evacuation Behavior Simulation System utilizing Game Engine for Disaster Prevention Planning: Case of Kamakura City
Yasuo Kawai, Yurie Kaizu, Takeshi Ikeda, Ryo Masuoka
Summaries of Technical Papers of Annual Meeting Architectural Institute of Japan,2018(urban planning),pp.617-618   4 Sep 2018   Architectural Institute of Japan
Fundamental Researches about the Offer of the Refuge Information by the Sign Part 5 Examples of sea level display and tsunami evacuation indication
Takeshi Ikeda, Yasuo Kawai, Ryo Masuoka
Summaries of Technical Papers of Annual Meeting Architectural Institute of Japan,2018(urban planning),pp.875-876   4 Sep 2018   Architectural Institute of Japan
Proposal and Development of a New Operating System for UAV-UAV Control by Acceleration Sensor, Voice and Handwriting
Shusei Yoshida, Takumi Matsuba, Yasuo Kawai
Proceedings of the Annual Conference of JSSD, No.65, pp.522-523   20 Jun 2018   Japanese Society for the Science of Design
In recent years, compact UAVs have become
popular with high performance and low price, but
accidents are also increasing. Although the cause of
the accident is said to be the technical shortage of
the operator, we thought that there is also a prob...
Tsunami Evacuation Behavior Simulation System using Agents・Case of Zushi City
Yasuo Kawai, Shusei Yoshida, Yurie Kaizu, Takeshi Ikeda, Ryo Masuoka
Proceedings of the Annual Conference of JSSD, No.65, pp.512-513   20 Jun 2018   Japanese Society for the Science of Design
In this work, we developed a tsunami
evacuation behavior simulation system using game engine
and open data, and evaluated the tsunami evacuation
behavior for Zushi city. Reproduction of the tsunami
by inserting the inclined plane reduced the syste...
Regeneration of the historical and cultural landscape of Ukiyo-e style rendering
Masumi Kiyokawa, Natsumi Kobayashi, Ayaka Enzaka, Sae Itoh, Kie Tsuchiya, Ryoya Tokinosu, Yasuo Kawai
Proceedings of the Annual Conference of JSSD, No.65, pp.456-457   20 Jun 2018   Japanese Society for the Science of Design
本研究は,歴史的文化景観を現代のニーズに沿った形で保存,活用していけるよう3 次元コンピュータグラフィックス
(Three-Dimensional Computer Graphics , 3DCG)モデルとゲームエンジンを用いた景観シミュレーションの開発を行うものである.加えて,日本の伝統的絵画技法である浮世絵の特徴をレンダリングにより表現した.

Research Grants & Projects

 
地域の歴史的文化を伝えるための景観シミュレーションシステム基盤構築
日本学術振興会: 
Project Year: Apr 2016 - Mar 2019    Investigator(s): Yasuo Kawai
地域の歴史的文化を伝えることを目的とした景観シミュレーションシステムの基盤構築を行う.地域の歴史文化資料と古民家デジタルアーカイブをもとに,歴史的文化景観を空間構成要素単位でのCADによる3次元形状モデルで再現し,ゲームエンジンに取り込むことで,高品質なリアルタイムレンダリングによるインタラクションを持たせたシステムを開発する.これは,汎用性のあるシステムとして,モデルライブラリやチュートリアルとともに公開することによって,様々な地域で郷土資料に基づく歴史的文化景観をわかりやすく伝えるシミ...
海岸観光地の地震津波発生時における対観光者リスクマネジメントに関する研究
日本学術振興会: 
Project Year: Apr 2016 - Mar 2019    Investigator(s): Yurie Kaizu
Web上の違法有害情報対応のための人材育成と対策支援システムの構築
神奈川県「大学発・政策提案制度」
Project Year: Apr 2014 - Mar 2015    Investigator(s): Masanori Ikebe
ゲームエンジンを用いた都市空間シミュレーションシステムによる環境デザインの評価
日本学術振興会: 
Project Year: Apr 2013 - Mar 2017    Investigator(s): Yasuo Kawai
学校非公式サイト対策のための知識共有と対策支援の提案
神奈川県「大学発・政策提案制度」
Project Year: Apr 2010 - Mar 2012    Investigator(s): Masanori Ikebe