MISC

2004年5月

Space-time blending

COMPUTER ANIMATION AND VIRTUAL WORLDS
  • Galina Pasko
  • ,
  • Alexander Pasko
  • ,
  • Tosiyasu Kunii

15
2
開始ページ
109
終了ページ
121
記述言語
英語
掲載種別
DOI
10.1002/cav.12
出版者・発行元
WILEY-BLACKWELL

Shape transformation between objects of different topology and positions in space is all open modelling problem. We propose a new approach to solving this problem for two given 2D or 3D shapes. The key steps of the proposed algorithm are: increase dimension by converting two input kD shapes into half-cylinders in (k + 1)D space-time, applying bounded blending with added material to the half-cylinders, and making cross-sections for getting intermediate shapes wider the transformation. The additional dimension is considered as a time coordinate for making animation. We use the bounded blending set operations ill space-time defined using R-functions and displacement functions with the localized area of influence applied to the functionally defined half-cylinders. The proposed approach is general enough to handle input shapes With arbitrary topology defined as polygonal objects With holes and disjoint components, set-theoretic objects, or analytically defined implicit surface. The obtained unusual amoeba-like behaviour of the shape combines metamorphosis with the non-linear motion. Copyright (C) 2004 John Wiley & Sons, Ltd.

リンク情報
DOI
https://doi.org/10.1002/cav.12
Web of Science
https://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcAuth=JSTA_CEL&SrcApp=J_Gate_JST&DestLinkType=FullRecord&KeyUT=WOS:000207449000005&DestApp=WOS_CPL
ID情報
  • DOI : 10.1002/cav.12
  • ISSN : 1546-4261
  • eISSN : 1546-427X
  • Web of Science ID : WOS:000207449000005

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