MISC

2015年9月1日

Integration of communication in a game to reflect and discuss dietary habits among school aged children

Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice
  • Mikio Kamada
  • ,
  • Masaki Moriyama

開始ページ
448
終了ページ
474
記述言語
英語
掲載種別
DOI
10.4018/978-1-4666-9522-1.ch020
出版者・発行元
IGI Global

A new game that allows the players to reflect and discuss dietary habits, specifically targeting schoolaged children, was developed. The game places greater emphasis on reflection and communication than competition and goal pursuit. An assessment experiment in an elementary school was performed and its findings demonstrate the effectiveness of the game. The most remarkable advantage of the game is that the goal of the game itself is a rich message, created by reflecting the players' dietary habits. It is a new type of game in which play and communication is integrated to attain further balanced understanding of one's and others' dietary lives. The game has high potential for improvement and expansion, as its rules, theme, and card set can be adapted to suit various educational purposes. Moreover, its computerization will not only assist in its widespread distribution, but will also enable adding new useful features.

リンク情報
DOI
https://doi.org/10.4018/978-1-4666-9522-1.ch020
URL
https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84958139890&origin=inward
ID情報
  • DOI : 10.4018/978-1-4666-9522-1.ch020
  • SCOPUS ID : 84958139890

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