2005年
球面サンプリング法を用いたボリュームレンダリングの没入型VR装置への適用
日本バーチャルリアリティ学会論文誌
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- ,
- ,
- 巻
- 10
- 号
- 2
- 開始ページ
- 231
- 終了ページ
- 239
- 記述言語
- 日本語
- 掲載種別
- DOI
- 10.18974/tvrsj.10.2_231
- 出版者・発行元
- 特定非営利活動法人 日本バーチャルリアリティ学会
A volume rendering is widely used for intuitively understanding 3-dimensionaly distribution of physical quantities. When the quantities have a nest-like distribution, however, the inside distribution cannot be observed. As one of the solution, an immersive virtual reality (VR) system is useful, since the researcher can immersively observe the distribution by using such a system. However, a plane slice sampling method conventionally used in the volume rendering has a problem that the quality of visualized images deteriorates especially in the immersive VR system. To resolve the problem, a spherical surface sampling method is applied to the volume rendering in the immersive VR system. The quality of image and the display speed are compared between these two methods.
- リンク情報
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- DOI
- https://doi.org/10.18974/tvrsj.10.2_231
- CiNii Articles
- http://ci.nii.ac.jp/naid/110008728891
- CiNii Books
- http://ci.nii.ac.jp/ncid/AA11448578
- ID情報
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- DOI : 10.18974/tvrsj.10.2_231
- ISSN : 1344-011X
- CiNii Articles ID : 110008728891
- CiNii Books ID : AA11448578
- identifiers.cinii_nr_id : 1000000305294