論文

査読有り
2017年9月

The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysis

PEERJ
  • Julien Tripette
  • ,
  • Haruka Murakami
  • ,
  • Katie Rose Ryan
  • ,
  • Yuji Ohta
  • ,
  • Motohiko Miyachi

5
開始ページ
e3600
終了ページ
記述言語
英語
掲載種別
DOI
10.7717/peerj.3600
出版者・発行元
PEERJ INC

Background: Wii Fit was originally designed as a health and fitness interactive training experience for the general public. There are, however, many examples of Wii Fit being utilized in clinical settings. This article aims to identify the contribution of Wii Fit in the field of health promotion and rehabilitation by: (1) identifying the health-related domains for which the Wii Fit series has been tested, (2) clarifying the effect of Wii Fit in those identified health-related domains and (3) quantifying this effect.
Method: A systematic literature review was undertaken. The MEDLINE database and Games for Health Journal published content were explored using the search term "Wii-Fit." Occurrences resulting from manual searches on Google and material suggested by experts in the field were also considered. Included articles were required to have measurements from Wii Fit activities for at least one relevant health indicator. The effect of Wii Fit interventions was assessed using meta-analyses for the following outcomes: activity-specific balance confidence score, Berg balance score (BBC) and time-up-and-go test (TUG).
Findings: A total of 115 articles highlighted that the Wii Fit has been tested in numerous healthy and pathological populations. Out of these, only a few intervention studies have focused on the prevention of chronic diseases. A large proportion of the studies focus on balance training (N = 55). This systematic review highlights several potential benefits of Wii Fit interventions and these positive observations are supported by meta-analyses data (N = 25). For example, the BBC and the TUG respond to a similar extend to Wii Fit interventions compared with traditional training.
Conclusion: Wii Fit has the potential to be used as a rehabilitation tool in different clinical situations. However, the current literature includes relatively few randomized controlled trials in each population. Further research is therefore required.

リンク情報
DOI
https://doi.org/10.7717/peerj.3600
PubMed
https://www.ncbi.nlm.nih.gov/pubmed/28890847
Web of Science
https://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcAuth=JSTA_CEL&SrcApp=J_Gate_JST&DestLinkType=FullRecord&KeyUT=WOS:000410075900001&DestApp=WOS_CPL
ID情報
  • DOI : 10.7717/peerj.3600
  • ISSN : 2167-8359
  • PubMed ID : 28890847
  • Web of Science ID : WOS:000410075900001

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