Toru FUJIMOTO

J-GLOBAL         Last updated: Oct 31, 2019 at 19:42
 
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Name
Toru FUJIMOTO
E-mail
tfujianotherway.jp
Affiliation
The University of Tokyo
Section
Center for Research and Development of Higher Education Division for Promoting Educational Reform
ORCID ID
0000-0001-9541-553X

Research Areas

 
 

Academic & Professional Experience

 
Oct 2019
 - 
Today
Lecturer, Graduate School of Interdisciplinary Information Studies, The University of Tokyo
 
Apr 2019
 - 
Sep 2019
Lecturer, Center for Research and Development of Higher Education, The University of Tokyo
 
Mar 2016
 - 
Mar 2019
Project Assistant Professor, Center for Research and Development of Higher Education, The University of Tokyo
 
May 2013
 - 
Feb 2016
Assistant Professor, Center for Research and Development of Higher Education, The University of Tokyo
 
Apr 2011
 - 
Apr 2013
Project Assistant Professor, Interfaculty Initiative in Information Studies, The University of Tokyo
 

Education

 
Aug 2002
 - 
May 2010
Instructional Systems, Learning &Performance Systems, Pennsylvania State University
 
Apr 1993
 - 
Mar 1997
Environment and Information Studies, Keio University
 

Awards & Honors

 
Oct 2015
Winner, Non-Digital Games: The 3rd International Serious Educational Games Competition, The 9th European Conference on Games Based Learning
 
Oct 2012
Impact of Using Facebook as a Social Learning Platform to Connect High School Students with Working Adults, Outstanding Paper Award., E-Learn 2012. Montreal, Canada.
Winner: Yamauchi, Y., Fujimoto, T., Takahashi, K., Araki, J., Otuji, Y., and Suzuki, H.
 

Published Papers

 
Fujimoto Toru, Ara Yu, Yamauchi Yuhei
Japan Journal of Educational Technology      2020   [Refereed]
Recently, massive open online courses (MOOCs) have gained global attention and have spread rapidly as a new format for delivering global online education. However, previous research has indicated that more appropriate support for learners is requi...
Mao Jin, Ifenthaler Dirk, Fujimoto Toru, Garavaglia Andrea, Rossi Pier Giuseppe
TechTrends   63(3) 284-293   Apr 2019   [Refereed]
FUKUYAMA Yuki, MITATE Yoshitaka, FUJIMOTO Toru, AZAMI Satoko
Japan Journal of Educational Technology   43(2) 127-138   2019   [Refereed]
In this research, in order to contribute to career development in a rapidly changing modern society, we employed the use of a game-based teaching material JobStar (large class version), to create future jobs from public university subjects. The re...
Toru Fujimoto, Ai Takahama, Yu Ara, Yuri Isshiki, Kae Nakaya, Yuhei Yamauchi
Educational Media International   55(4) 1-346   Oct 2018   [Refereed]
FUJIMOTO Toru, ARA Yu, YAMAUCHI Yuhei
Japan Journal of Educational Technology   41(3) 305-313   2018   [Refereed]
In 2012, the world's top universities started to offer Massive Open Online Courses (MOOCs). The trend became rapidly spread as a global online education platform, and it immediately provoked social interests as research theme. While researches wer...
JobStar Online: Game-Based Learning on Smartphones to Promote Youth Career Education
Fujimoto Toru, Fukuyama Yuki, Azami Satoko, Konno Satoru
25TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2017)   765-773   2017   [Refereed]
Toru Fujimoto,Christopher Michael Yap
Emerging Technologies for Education - First International Symposium, SETE 2016, Held in Conjunction with ICWL 2016, Rome, Italy, October 26-29, 2016, Revised Selected Papers   3-13   2016   [Refereed]
Toru Fujimoto
Japan Journal of Educational Technology   38(4) 351-361   Mar 2015   [Refereed]
FUJIMOTO Toru, KISHIMOTO Yoshihiro, NISHIMURA Keiichi, TAKAHASHI Kaoru, TAKAHASHI Kiyoshi, YACHI Masahiro, YAMAUCHI Yuhei
Journal of Digital Games Research   7(2) 13-21   2015   [Refereed]
The research examined the effectiveness of an open online learning game platform to host mathematical thinking games for Indie game developers and students interested in developing learning games. The platform features an application program inter...
Game-Based Learning for Youth Career Education With the Card Game 'JobStar'
Fujimoto Toru, Fukuyama Yuki, Azami Tomoko
PROCEEDINGS OF THE 9TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2015)   203-209   2015   [Refereed]

Conference Activities & Talks

 
The Effects of Mental Health Education Games and Their Effects on the Prevention of Employee Stress
SAKAI, H. and Fujimoto, T
2019 DiGRA International Conference Workshop   Aug 2019   
Bridging Meaningful Play and Playful Learning - Supporting the Design Process of Gamification in Education
Fujimoto, T., Ikejiri, R., and Fukuyama, Y.
2019 DiGRA International Conference   Aug 2019   
The design and development process of an online course to support gamification design.
Fujimoto, T.
2019 DiGRA International Conference Workshop   Aug 2019   
Research Convergence and Emergence in Game-Based Learning and Open Education.
Fujimoto, T.
JSET special session at AECT International Convention.   2016   
The Analysis of Incidental Learning in the Affinity Spaces of a Smartphone Game "Neko Atsume".
Fujimoto, T. and YAP, C.M.
International Symposium on Emerging Technologies for Education.   2016   
Developing the MOOC Visualizing Postwar Tokyo with inter-organizational collaboration.
Fujimoto, T., Isshiki, Y., Ara, Y., Yamauchi, Y., Miyagawa, S., and Yoshimi, S.
Learning With MOOCs Workshop 2015 (LWMOOCs II)   2015   
Game-Based Learning for Youth Career Education Using a Card Game ‘JobStar’.
Fujimoto, T., Fukuyama, Y., and Azami, S.
The 9th European Conference on Games Based Learning.   2015   
Development of a Ubiquitous Social Learning Tool for Idea Organization, Sixth International Conference on e-Learning and Innovative Pedagogies.
Fujimoto, T.
2013   
Proposal for a Computer System with Structured Chat and Social Stamp Functions to Support Social Reading for High School Students.
Sato, T., Takahashi, K., Fujimoto, t., Kiyoshi, T., Yachi, M., and Yamauchi, Y.
ICoME2013   2013   
Global Math: Development of Online Platform for Mathematical Thinking Games.
Fujimoto, T., Nishimura, K., Takahashi, K., Yachi, M., Takahashi, K., & Yamauchi,Y.
7th European Conference on Game‐Based Learning,   2013   

Misc

 
藤本 徹
Journal of digital games research   4(2) 29-32   2010