論文

査読有り
2015年

Business Game-Based experimental Active Learning Using a Multiagent Approach for Management Education

3RD INTERNATIONAL CONFERENCE ON APPLIED COMPUTING AND INFORMATION TECHNOLOGY (ACIT 2015) 2ND INTERNATIONAL CONFERENCE ON COMPUTATIONAL SCIENCE AND INTELLIGENCE (CSI 2015)
  • Reiko Hishiyama
  • ,
  • Yuu Nakajima

開始ページ
254
終了ページ
259
記述言語
英語
掲載種別
研究論文(国際会議プロシーディングス)
DOI
10.1109/ACIT-CSI.2015.53
出版者・発行元
IEEE

It is very difficult for students who do not have a business career or experience to understand business models or structures. In addition, business models from the student viewpoint remain largely within a model-based understanding, and students do not have practical opportunities to create an image of business uncertainty. Our goal is to provide an experimental learning environment beyond the level of the students' hypothetical thinking about uncertainty in business. We have developed a versatile participatory simulation environment as an active learning environment for the university classroom. We apply a multiagent-based approach to represent the uncertainty of the business environment. This paper introduces one of our active learning programs, the Croquette Factory Game, for understanding business interaction with uncertainty. We show that this program provides beneficial educational effects for students in understanding a business model with uncertainty.


リンク情報
DOI
https://doi.org/10.1109/ACIT-CSI.2015.53
Scopus
https://www.scopus.com/record/display.uri?eid=2-s2.0-84962693701&origin=inward
Web of Science
https://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcAuth=JSTA_CEL&SrcApp=J_Gate_JST&DestLinkType=FullRecord&KeyUT=WOS:000380484400047&DestApp=WOS_CPL
URL
http://www.scopus.com/inward/record.url?eid=2-s2.0-84962693701&partnerID=MN8TOARS
URL
http://orcid.org/0000-0002-9142-4284

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