論文

査読有り
2018年

Gaming for language services

Cognitive Technologies
  • Yuu Nakajima
  • ,
  • Ryutaro Otsuka
  • ,
  • Reiko Hishiyama
  • ,
  • Takao Nakaguchi
  • ,
  • Naoyuki Oda

9789811077920
開始ページ
193
終了ページ
208
記述言語
英語
掲載種別
論文集(書籍)内論文
DOI
10.1007/978-981-10-7793-7_12
出版者・発行元
Springer Verlag

Service-oriented computing environments (SoCEs) such as the Language Grid can be regarded as the synthesis of their individual services. However, to make sustainable SoCEs, the user will want assurance that the billing structure is valid of and apportionment of cost burden among users is fair. To analyze the factors involved, we conduct donation and investment games for a machine translation service, where the service users participate in gaming. The results confirm the existence of users that actively try to make donations and social investments, users that remain passive to this kind of service, as well as users who tend to free ride on other users. Furthermore, we find that setting bonuses based on the total amount of donation and investment is effective in incentivizing some players to donate and invest. We also show how to reduce the cost of developing and executing gaming exercises for domain practitioners or experts. We define a game as a workflow of collaborative tasks executed by players. We develop game definition criteria to simplify game descriptions. We develop a gaming environment that enables web-based games to be implemented by using the game definitions.

リンク情報
DOI
https://doi.org/10.1007/978-981-10-7793-7_12
URL
http://www.scopus.com/inward/record.url?eid=2-s2.0-85042563371&partnerID=MN8TOARS
URL
http://orcid.org/0000-0002-9142-4284
ID情報
  • DOI : 10.1007/978-981-10-7793-7_12
  • ISSN : 1611-2482
  • DBLP ID : series/cogtech/NakajimaOHNO18
  • ORCIDのPut Code : 44074776
  • SCOPUS ID : 85042563371

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