Profile Information

Affiliation
Tokyo Metropolitan University Part-time lecturer
Ritsumeikan University Visiting researcher
Degree
PhD(3 2015 Tokyo University of the Arts)

Researcher number
60778520
J-GLOBAL ID
201301064489737190

External link

I'm studying video games from a philosophical and aesthetic perspective. My current focus is on the medium of video games and its formal features, and the analysis of the critical practices on works of video games.

 

Representation in videogames

My doctoral dissertation is about the structure of representation and signification in video games.

In the light of their historical development, I take video games as a hybrid form of traditional games, such as chess or soccer, and fiction, such as novel or film. On that basis, I try to construct a theoretical framework that will be able to describe the ways of signification in games and fiction respectively, and the varied, complex relationship between them.

Such signifying aspects as narrative, temporal or spatial representation, simulation, player's actions, and so on, will be adequately explained in terms of this framework.

 

Other philosophical / aesthetic interests on video games

  1. Video games and traditional games: the peculiarity of computer games when compared to non-computer ones.
  2. Narrative in games: narratives that are emergent, non-linear, environmental, and so on.
  3. What properties make gameplay (aesthetically) valued: an aesthetic approach to "fun" or "good gameplay."
  4. Indie game culture: its notable artistic orientation.
  5. Pixel arts as an object of aesthetic appreciation.

 

Other interests in philosophy of art

  1. Definitions of art.
  2. Popular vs high arts.
  3. Depiction / pictorial representation.
  4. Aesthetic judgments on fashion: in particular, the analysis of the concept of "fashionable."

Books and Other Publications

  4

Papers

  15

Misc.

  23

Presentations

  33

Awards

  2

Academic Activities

  5

Research Projects

  3

Teaching Experience

  1