Papers

2019

A New Character Decision-Making System by combining Behavior Tree and State Machine

Proceedings of the Annual Conference of JSAI
  • MIYAKE Youichiro

Volume
2019
Number
First page
2O5E305
Last page
2O5E305
Language
English
Publishing type
DOI
10.11517/pjsai.JSAI2019.0_2O5E305
Publisher
The Japanese Society for Artificial Intelligence

<p>We have developed a new decision-making system that combines behavior trees and state machines into a single system. The system has both flexibility of behavior tree and strict control of state machines to give a scalability to development of a character AI. The new decision-making system, we call the AI Graph, extends the node formalism to enable sharing nodes between FSMs and Behavior Trees, provides advanced techniques for code reuse using trays which organize code reuse and behavior blackboards, and also provides many features for integrating with detailed low-level character behavior</p>

Link information
DOI
https://doi.org/10.11517/pjsai.JSAI2019.0_2O5E305
CiNii Articles
http://ci.nii.ac.jp/naid/130007658540
ID information
  • DOI : 10.11517/pjsai.JSAI2019.0_2O5E305
  • CiNii Articles ID : 130007658540

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